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Chaos Deathmatch v1.1 Manual - Introduction
 

...Quake2!... Imagine a player knowing Quake2 inside out. Imagine a player like you and me having played Quake2 a thousand times... let's suppose his name is John ...

John has played Quake2 often enough that he already didn't know anymore when he started with it ... playing Quake2 on the net was like sleepwalking and every weapon like an old friend for him ... no one was able to beat him in this game ... he knew every possibility of this game and all ways of using its items to defeat others...

But just like it sometimes happens: well-known things also can get bored, and John had seen all those 'normal' ways of Quake2 to frag an opponent just one time to often. But one day a friend told him to check out a weird modification named CHAOS DEATHMATCH ... "Really new ways of fraggin' your enemy! Try it and like it!", he said... John was skeptical...but anyway, he had nothing to loose, and so he downloaded it, installed it, and the next night he entered the first time a Chaos Deathmatch game:

...John was a little bit confused: he hadn't his old standard blaster anymore... in his hands there was now a new black and deadly looking pistol... and many new other weapons and items lay around in the level, and from the distance he could hear the first battle sounds of other players. Suddenly, some arrows crushed left and right from his head into the wall! Arrows in Quake2? The third arrow aimed between the last two..and John was down the first time. Re-spawning again he kept standing in a dark corner and watched the battle which was running there before him. Strange and interesting weapons where used: handgrenades which blinded or poisoned the enemies, enhanced supershotguns which used explosive ammo, a new type of rocket came flying past which looked like using a guiding system ... and once he could swear seeing a guy running around with a real broadsword! John heard the crackle of running chainsaws, other Quakers swinging around with something that looked like a grappling hook device and again other Quakers which placed things that could be some kind of auto sentry turrets. At the end he was hunted out of his hideout by some little giggling fellows which looked like a crossing of jumping smilies and proximity mines. After running down the hallway some feet there was suddenly a guy standing before him holding the well-known BFG in his hands. But John also got one of the new weapons during his sprint: a machine which shot out a fast rotating buzzsaw blade, bouncing off the walls two times hitting this BFG-guy into the back. The opponent went down with a more unusual death cry. John was amused! His first kill in this game. Nice! ...Moving away from the corpse of his opponent he realized a rushing sound growing behind him. John turned around and saw some strange looking golden rings rotating in mid-air...and his former 'kill' running away alive! Looks like this guy only played and FAKED his death! After seeing the first lightnings striking out of the middle of those rings, John realized this strange device his friend left behind was a so called 'vortex', a 'portable mini-black-hole'. He unfortunately had nothing to hold on and got sucked in! (Slurp!)

At this moment, the game stopped! Looked like the time-limit of the old level exceeded and the server started a new game. John was surprised: the same level? But all the lights were shut down! John switched on the flashlight he got aware of. "Ok, here I am! I still have to learn much things here, but I also won't make your life easy any longer! Try to get me!!" John smiled: every new feature here provided a complete new strategy he could try and use... and suddenly, playing good old Quake2 started to make fun again...

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